THE ROLE:
Unity 3D artists focus on the implementation of 3D art for interactive software rendered in real-time using the Unity Engine. The 3D artist brings visual assets into Unity to populate the “world” of the game or application, and adds or manipulates layers of visual information to execute a key part of the creative vision for the project. The 3D artist is a generalist, adept at imbuing objects, characters, and environments with a distinctive style and mood. They contribute to a broad range of tasks in service of the application’s aesthetics, including applying Materials and shaders to 3D models, setting up and managing 3D environments, configuring and controlling cameras, lighting scenes, and using particle effects. Unity Certified 3D Artist certification is a professional certification for entrylevel to mid-level artists and graduating post-secondary students seeking roles in a variety of industries. This certification shows potential employers that the holder:
- Employs a mix of artistic and technical skills within the context of professional software development processes to turn design assets into fully-realized worlds.
- Is creative and expressive, but comfortable with the technical aspects of their work and can employ a foundational knowledge of programming terminology to communicate with more technical team members.
- Can achieve the required “look and feel” for real-time 3D application, and may draw on a foundation in 2D art and animation to help them prototype user interfaces and object movements.
CERTIFICATION
Unity Certified 3D Artist certification is a professional certification for entrylevel to mid-level artists and graduating post-secondary students seeking roles in a variety of industries. This certification shows potential employers that the holder:
- Employs a mix of artistic and technical skills within the context of professional software development processes to turn design assets into fully-realized worlds.
- Is creative and expressive, but comfortable with the technical aspects of their work and can employ a foundational knowledge of programming terminology to communicate with more technical team members.
- Can achieve the required “look and feel” for real-time 3D application, and may draw on a foundation in 2D art and animation to help them prototype user interfaces and object movements.
CORE SKILL:
- Rendering 3D Objects • Select the appropriate import settings for importing 3D assets into Unity
- Troubleshoot common issues with imported 3D assets
- Add Materials to objects, and use advanced Material settings to achieve a desired effect
- Add textures to Materials, and use advanced texture settings to achieve a desired effect
- Manipulate the settings of the Unity Standard Shader to achieve a desired effect
- Adjust camera properties to achieve a desired effect
- Use Level of Detail (LOD) groups and objects to optimize scenes Lighting Objects and Environments
- Adjust environment lighting settings to create the desired lighting and reflection effects
- Determine scene lighting modes and their uses for balancing fidelity and performance
- Add and configure lights to create a desired lighting effect
- Recognize processes for creating custom Skyboxes Working with Particles and Effects
- Use particle systems to achieve a variety of effects such as explosions, emissions, and trails
- Use the Post-Processing Stack to achieve cinematic rendering effects and apply color grading Prototyping Basic Application Elements
- Identify techniques to prototype scenes and maintain Prefabs throughout the production cycle
- Recognize uses of UI components and configure UI prototypes Working with 2D Assets
- Configure settings for importing 2D assets into Unity
- Use the Sprite Editor to slice Sprite Sheets
- Recognize processes for creating 2D animations from Sprite Sheets Working with Animation
- Determine methods for creating simple 3D and 2D keyframed animation sequences using Unity’s Animation Editor
- Use basic state machines and blend trees to create and manage multiple animations.
- Identify methods to procedurally control camera views and movement using Cinemachine
- Determine methods to sequence and control animations and camera movements with Timeline Engaging in Software Development teams
- Evaluate design requirements to make decisions about project graphic and animation configurations
- Demonstrate understanding of the programming workflow and related terminology for work with Unity programmers
- Demonstrate an understanding of professional practices for utilizing version control software including Unity Collaborate
Job titles for this role:
- 3D Artist
- 3D Generalist
- Game Artist
- Level Designer
- Environment Artist
- 3D Visualization Artist
Course Features
- Lectures 0
- Quizzes 0
- Duration Lifetime access
- Skill level All levels
- Language English
- Students 0
- Assessments Yes