The Role
The Rigging & Animation Technical Artist serves as a vital bridge between game artists and programmers, delivering assets for systematic integration into games while respecting artistic vision and platform limitations. The Technical Artist’s assets are flexible enough to adapt to the changing needs of apps and play experiences, while also responding to evolving user needs. The Artists’ in-depth Rigging and Animation skills help improve the game’s production pipeline as they assist with animation, game development, and character creation.
Additionally, the game-development team depends on the Rigging & Animation Technical Artist’s core skills to script complex animations and GameObjects, including audio and animation. The artists also create and support pipeline tools – optimizing these assets for various platforms – and ensure that they adhere to the game’s Technical Design Document (TDD).
Prerequisites
This expert certification is recommended for people who have spent several years in this field and have accrued a variety of advanced, practical application experience, such as:
- Experience in a video game development studio, with at least two shipped titles
- Knowledge of scripting/coding using languages such as C++, C#, or Unityscript
- Experience in the full game lifecycle, working from early concept through launch
- Experience with rigging/character setup and animation
- Familiarity with digital content creation (DCC) scripting languages such as Python, MEL, and MaxScript
- Understanding of game animation pipelines, including character and environment setups
- Solid organization skills regarding file structures, naming conventions and established protocols
- Fluency with asset-creation tools such as Adobe Creative Suite, Substance Designer, Substance Painter, Quixel Suite, Autodesk Maya and 3ds Max, Pixologic ZBrush, Motion Builder, etc.
LEARNING OUTCOMES
The Expert Technical Artist: Rigging & Animation certification verifies that candidates have the skills necessary to effectively integrate rigging and animation assets into a game. Successful candidates will have advanced proficiency in the following areas.
- Prototyping
- Pipelining
- Preparing GameObjects
- Preparing Animations
- Performance and Optimization
Job titles for this role
- Technical Artist
- Rigger
- Technical Animator
- Technical Character Designer
Job titles for this role
- Tooling and Pipeline
- Editor customization
- Asset customization
- Process automation using custom tools Prototyping
- Rigging and animation prototyping Animation and Rigging
- Configuration of animation system state machines and animation events
- Rig setup and animation
- Physics components for dynamic animation Performance
- Scene optimization
Course Features
- Lectures 0
- Quizzes 0
- Duration Lifetime access
- Skill level All levels
- Language English
- Students 0
- Assessments Yes